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Additions
The Sony PSP with Wipeout, MLB 2005 and Gretzy NHL |
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Additions
Mario Paint and Mouse for the Super Nintendo, two more TI-994/a cartridges, Skyfox for the Apple II, Chuck Yeager's Advanced Flight Trainer for the Tandy 1000/PC and another copy of F/A-18 Interceptor for the Amiga |
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Additions
Blue Max cartridge for the Atari XEGS (Atari 8-bit); Superman and Spider-Man for the Atari 2600; a sealed Knight Orc for the Amiga computer; Volcano Blast, a rare disk game for the Commodore Vic-20 (it also requires the 8K memory expander, which I also have); Gettysburg The Turning Point for the Apple II by SSI, among their last bookshelf size boxed games; and the Wizard's Crown RPG sequel, The Eternal Dagger (small box size from SSI) for the C-64 |
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Additions
A 1982 Radio Shack TRS-80 Pocket Computer (this is actually the PC-2, the "sequel" to the PC-1, which was released around 1980!) with 4K RAM memory module, docking cradle that includes a color printer/plotter and output ports for things like the pictured cassette player (for data record and playback). These systems were actually Sharp PC-1500 variations with Tandy branding. There is also a BASIC overlay in the lower right of the photo. Interestingly, this color plotter uses the same ink pens that my other Commodore and Tandy 40-column plotters use, but seems to only be about 20-column paper. Any way you look at it, this thing is cool and just about completes my Tandy/Radio Shack computer collection. Now I have to see how much of this works... |
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Additions
Buck Rogers - Countdown to Doomsday, Science Fiction Role-Playing Computer Game, Vol. I, by SSI, for the Commodore Amiga (whew!). I always wanted this game as its such a different license from the usual fantasy fare and is based off of the classic "Gold Box" Dungeons and Dragon's engine. Note that this is a third box size variation from SSI, with the prior two being bookshelf and one about the size of the "Robot Intelligence with experiments" book next to it. That book by the way is interesting because the programming examples are for the Tandy Model x computers... (the author claims in this 1981 book that there are twice as many Tandy users as there are Apple and Commodore PET users COMBINED, so that's why it's targeted to that system!) |
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Additions
Remote Control for the C-64/128 and IBM PC/Tandy; several Atari 2600 cartridges, including Bump 'N' Jump; several Sega Game Gear games, including another copy of the classic Micro Machines; several ColecoVision games, including Beamrider, 2010 and Gyruss; and an 8K RAM chip for the Tandy Model 100 |
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Additions
A nice boost to my Commodore Vic-20 collection, and another ColecoVision cartridge to add to the pile |
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Additions
Some great new Tandy CoCo 2 and 3 software on cartridge and disk. Hopefully my CoCo 3 gets here soon and I get the disk drive I already have working |
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Additions
The Phantasie series for the Atari ST that was supposed to come boxed. In any case, this is the last time I'll be procuring any Phantasie software, as I now have the series in C-64, Apple II, IBM and Atari ST versions. Zork I (more Infocom!) and the intriguing Twilight's Ransom are also for the Atari ST |
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Additions
Ah, my favorite, bookshelf-sized SSI software (except for Roadwar, which now completes the series). I FINALLY procured Colonial Conquest again after having my C-64 version stolen many years ago |
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Additions
More SSI large format boxes. The packaging and contents are wonderful if you're a collector... |
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Additions
Another Vic-20 memory expansion, this time 16K; Felony for the C-64 in the original hard plastic packaging; and another online beta test, this time for Jak X Combat Racing for the PlayStation 2... |
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Additions
An Excellent Color Computer (CoCo) 3 from Tandy to basically complete my ability to be able to run all Tandy/Radio Shack software ever written |
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Additions
Illusions, Spy Hunter and The Heist--all welcome additions to my large Coleco cartridge collection (though The Heist is retrofitted into a Spectravideo cartridge case). The real prize though is the enormous RPG (this is the Apple II version), Star Saga: One, Beyond the Boundary, from the creator of Wizardry. This features piles of documentation (888 pages), maps, pieces, etc., and a scope that few EVER came close to, all for something from 1988. Too bad this series was never completed, but I can't wait to try this one and maybe track down the sequel... |
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Additions
Amazon by Michael Crichton and Trillium (Telarium) for the C-64, Gold Rush (Sierra, with multiple story branches) and Cosmic Relief for the Atari ST, Rebel Charge at Chickamauga by SSI for the Apple II, Planet Miners by Avalon Hill for several early systems (Apple II, TRS-80, Pet) on cassette(s), and the fascinating SoftSide magazine (December 1981), which contains several type in programs... |
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Additions
Sid Meier's C.P.U. Bach for the 3DO, which randomly generates music in the style of famous composers (random, but listenable music is something I've been investigating myself for a while as a means of unlimited in-game music; I just need the time to do some coding); some miscellaneous handhelds; and Gemstone Warrior for the C-64 from SSI |
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Additions
The fascinating Watara Supervision, a 1992 GameBoy competitor that never made it |
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Additions
A great addition, Mattel's Enhanced Computer System, or ECS, for the Intellivision! |
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Additions
The first shot of 17 new Watara Supervision games... |
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Additions
The second shot, with a rear shot of one of the games from the first shot... |
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